Our Project
We’re going to replicate the 1994 Windjammers game developed and published by DataEast as a tribute to the game. This project has been done by five catalan students of CITM - UPC (Terrasa, Spain).
About the Game
Windjammers is a 1vs1 sport game arcade, where different styles of sports are mixed (frisbee, volleyball and handball). Mainly, the sport that was based on this game was frisbee. The player has the function of using his character to throw the frisbee towards the opposite field and make the frisbee contact with the ground or pass out of the opposite side.
Trailer
Controls
Gamepad:
Both Players:
- DPAD for movement.
- A to throw frisbee. Pressing DPAD you can launch diagonally up or down respectively. Without the frisbee, do a dash movement.
- B to throw a lob. Pressing DPAD you can launch diagonally up, down, closer or further respectively.
- Spamming Y to block the frisbee. After blocking it, pick up the frisbee and press Y again to perform the super shot.
- Start to pass screens, select character and select stage (Player 2 only can select character).
Keyboard:
Player 1(Left):
- WASD for movement.
- V to throw frisbee. Pressing W or S you can launch diagonally up or down respectively. Without the frisbee, do a dash movement.
- B to throw a lob. Pressing WASD you can launch diagonally up, down, closer or further respectively.
- Spamming N to block the frisbee. After blocking it, pick up the frisbee and press N again to perform the super shot.
- Space bar to pass screens, select character and select stage.
Player 2 (Right):
- Arrow keys for movement.
- O to throw frisbee. Pressing arrow keys you can launch diagonally up or down respectively. Without the frisbee, do a dash movement.
- P to throw a lob. Pressing arrow keys you can launch diagonally up, down, closer or further respectively.
- Spamming I to block the frisbee. After blocking it, pick up the frisbee and press I again to perform the super shot.
- Enter button to select character.
Debug functions:
- F1 activates god mode. This disables scoring and timing.
- F2 activates the colliders.
- F3 activates direct win for player 1.
- F4 activates direct win for player 2.
- F5 activates the debug data.
Our Team
Team Members
Pau Argiz Gutiérrez - Management, Gameplay Programmer, Q&A
Arnau González Acosta - UI, Audio Programmer, Game Designer
Joel Romero Botella - Art, Audio
Oriol Martín Corella - Gameplay Programmer, Q&A
Iván Bermúdez Sagra - Art, Animations, Research/Documentation
Besides the current responsibility, each team member has worked on the game’s code.